ChronoCow is Micheál O'Brien
Here is an isometric cow.
Untitled current project.
Currently working on a 3D game for mobile platforms. Developed in C++14. Uses OpenGL ES 3.0. Terrain renderer implemented using a quadtree structure and Perlin noise. Stencil shadow implementation. Incorporates Open Dynamics Engine for physics which runs on a different thread.
Icosahedron Smash.
I developed a match 3 Puzzle game for Android. It has 20 varied levels. Developed with C++11 using the Android NDK.
https://play.google.com/store/apps/details?id=com.chronocow.icosahedronsmash
Copyright (C) 2016 Micheál O'Brien.